The list of games he's directed is a lot shorter than some other renowned developers, but it's all killer, no filler. Further illustrating his talents, in all those years he hasn't made a single bad game, which is a hell of a track record. All the stuff you love about Silent Hill? This guy created it. He began his career as a graphic designer on Hideo Kojima's cyberpunk visual novel Snatcher, before making his directorial debut in 1999 with the original Silent Hill-which he also wrote. Hopefully next year brings more news on both Slitterhead and any possible Silent Hill titles.Keiichiro Toyama has been making games for almost 30 years. Toyama confirmed they had finished the prototyping stage and they will now be “using our knowledge gained from the feedback to enter full production”. While production was due to ramp up this year, it appears this hasn’t happened. The game was announced at The Game Awards with a trailer, but aside from the fact that it features humans mutating into terrifying skeletal monstrosities that can rip other humans apart with ease, very little is known about it. In the meantime, Toyama’s new studio Bokeh Game Studio is developing an action adventure game called Slitterhead. Visually speaking it’s clearly not made for modern equipment, so I absolutely don’t have any objection to modifying an original essence to fit the modern era which we live in today. Unlike movies, games are difficult to enjoy as in the original state – obviously because of the platform, but as time goes by game mechanics especially in usability lack rationality and sophistication. I think you’d have to rethink the concept to make it interesting to fans. That’s not what it was about - how beautiful it was. It’s not an action game where you can just refine the action as in Biohazard, to bring Silent Hill up to current standards or to polish up the graphics, the fans wouldn’t be satisfied. I think it would be harder to remake than Biohazard, because the gameplay as a concept is a little older. Toyama also explained how it would be difficult to remake the original Silent Hill game and meet the expectations of fans, something that Capcom has largely managed to do with the Resident Evil ( Biohazard) remakes: ![]() The Silent Hill games, as well as new iterations of the Castlevania and Metal Gear Solid franchises are expected to be revealed during 2022. One is supposed to be a “major Japanese developer”, while Bloober Team confirmed they’re working with Konami on a horror IP. There are reportedly multiple Silent Hill games in development right now after Konami outsourced the franchise to “various external development studios”. One of the things about a new Silent Hill game that would most interest Toyama would be “to know what a new entry would leave and change from the original”. In the meantime, the newly-anounced Slitterhead is Toyama’s newest creation but is yet to enter full production. In an interview with VGC, Silent Hill director Keiichiro Toyama said that if a new game was released in the future, he would be “very interested in it”, especially in seeing in which direction the franchise would head. That doesn’t stop a potential remake being a popular topic of conversation, though. Despite rumors of multiple Silent Hill games in development, we’re yet to get an official announcement.
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